Druid Passives
Druids are masters of nature and healing magic. Nature can heal and protect, but can also cause widespread destruction.
Last updated
Druids are masters of nature and healing magic. Nature can heal and protect, but can also cause widespread destruction.
Last updated
Level 1: Grants you the ability to conjure "common" runes, increasing rune power by 4% Level 2: Grants you the ability to conjure "uncommon" runes, increasing rune power by 8% Level 3: Grants you the ability to conjure "rare" runes, increasing rune power by 12% Level 4: Grants you the ability to conjure "epic" runes, increasing rune power by 16% Level 5: Grants you the ability to conjure "legendary" runes, increasing rune power by 20%
Level 1: Increases dodge chance by 1% Level 2: Increases dodge chance by 2% Level 3: Increases dodge chance by 3% Level 4: Increases dodge chance by 4% Level 5: Increases dodge chance by 5%
Level 1: Increases overall healing by 5% Level 2: Increases overall healing by 10% Level 3: Increases overall healing by 15% Level 4: Increases overall healing by 20% Level 5: Increases overall healing by 25%
Level 1: 3% increased mana recovery from flasks Level 2: 6% increased mana recovery from flasks Level 3: 9% increased mana recovery from flasks Level 4: 12% increased mana recovery from flasks Level 5: 15% increased mana recovery from flasks
Level 1: Increases elemental resistances by 3% Level 2: Increases elemental resistances by 6% Level 3: Increases elemental resistances by 9% Level 4: Increases elemental resistances by 12% Level 5: Increases elemental resistances by 15%
Level 1: 50% chance to summon Elite. Ability to summon: necromancer Level 2: 100% chance to summon Elite. Ability to summon: necromancer, dragon Level 3: 50% chance to summon Elite or Champion. Ability to summon: necromancer, dragon, ancient scarab Level 4: 100% chance to summon Champion. Ability to summon: necromancer, dragon, ancient scarab, massive earth elemental Level 5: 50% chance to summon Champion or Overlord. Ability to summon: necromancer, dragon, ancient scarab, massive earth elemental, blistering fire elemental.
Level 1: Increases haste effectiveness of spells by 3%. Level 2: Increases haste effectiveness of spells by 6%. Level 3: Increases haste effectiveness of spells by 9%. Level 4: Increases haste effectiveness of spells by 12%. Level 5: Increases haste effectiveness of spells by 15%.
Level 1: Increases elemental damage by 2% when casting spells Level 2: Increases elemental damage by 4% when casting spells Level 3: Increases elemental damage by 6% when casting spells Level 4: Increases elemental damage by 8% when casting spells Level 5: Increases elemental damage by 10% when casting spells