🏹Paladin
Paladins are masters of long-range combat, well-balanced between weapons and magic. They advance very fast in distance fighting and are quite capable in magic as well.
Spells are listed in following pattern; Spell Name: Level: (if applicable) ManaCost: Healing variables: (if applicable) Damage variables: (if applicable) Casts to level up: (if applicable) Description:
Choose a tab to see corresponding spells.
Spells for Magic Level 1
exura - Light Healing Mana cost: 25 Restores a small amount of health and cures paralysis.
Spells for Magic Level 2
exura gran - Intense Healing Mana cost: 40 Restores a medium amount of health and cures paralysis.
exura tempo san - Divine Recovery
Level 0: Mana Cost: 20 Healing: 50% Casts to Level up: 100 Restores health and cures paralysis.
Level 1: Mana Cost: 24 Healing: 60% Casts to Level up: 141 Restores health and cures paralysis.
Level 2: Mana Cost: 28 Healing: 70% Casts to Level up: 201 Restores health and cures paralysis.
Level 3: Mana Cost: 32 Healing: 80% Casts to Level up: 285 Restores health and cures paralysis.
Level 4: Mana Cost: 36 Healing: 90% Casts to Level up: 405 Restores health and cures paralysis.
Level 5: Mana Cost: 40 Healing: 100% Casts to Level up: 575 Restores health and cures paralysis.
Level 6: Mana Cost: 44 Healing: 110% Casts to Level up: 816 Restores health and cures paralysis.
Level 7: Mana Cost: 48 Healing: 120% Casts to Level up: 1158 Restores health and cures paralysis.
Level 8: Mana Cost: 52 Healing: 130% Casts to Level up: 1644 Restores health and cures paralysis.
Level 9: Mana Cost: 56 Healing: 140% Casts to Level up: 2333 Restores health and cures paralysis.
Level 10: Mana Cost: 60 Healing: 150% Casts to Level up: 3311 Restores health and cures paralysis.
Level 11: Mana Cost: 64 Healing: 160% Casts to Level up: 4699 Restores health and cures paralysis.
Level 12: Mana Cost: 68 Healing: 170% Casts to Level up: 6668 Restores health and cures paralysis.
Level 13: Mana Cost: 72 Healing: 180% Casts to Level up: 9463 Restores health and cures paralysis.
Level 14: Mana Cost: 76 Healing: 190% Casts to Level up: 13428 Restores health and cures paralysis.
Level 15: Mana Cost: 80 Healing: 200% Restores health and cures paralysis. Additionally, provides healing over time, restoring 25% of the spell's healing amount every 1 second for 2 rounds. This is the maximum level.
Spells for Magic Level 8
exura vita - Ultimate Healing Mana cost: 80 Restores a huge amount of health and cures paralysis.
Spells for Magic Level 5
exori con - Ethereal Spear
Level 0: Mana Cost: 12 Damage: 50% Casts to Level up: 100 Target 3 sqm - Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill.
Level 1: Mana Cost: 15 Damage: 60% Casts to Level up: 144 Target 3 sqm - Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill.
Level 2: Mana Cost: 18 Damage: 70% Casts to Level up: 209 Target 3 sqm - Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill.
Level 3: Mana Cost: 21 Damage: 80% Casts to Level up: 303 Target 4 sqm - Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill.
Level 4: Mana Cost: 24 Damage: 90% Casts to Level up: 439 Target 4 sqm - Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill.
Level 5: Mana Cost: 27 Damage: 100% Casts to Level up: 635 Target 4 sqm - Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill.
Level 6: Mana Cost: 30 Damage: 110% Casts to Level up: 920 Target 5 sqm - Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill.
Level 7: Mana Cost: 33 Damage: 120% Casts to Level up: 1332 Target 5 sqm - Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill.
Level 8: Mana Cost: 36 Damage: 130% Casts to Level up: 1929 Target 5 sqm - Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill.
Level 9: Mana Cost: 39 Damage: 140% Casts to Level up: 2793 Target 6 sqm - Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill.
Level 10: Mana Cost: 42 Damage: 150% Casts to Level up: 4044 Target 6 sqm - Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill.
Level 11: Mana Cost: 45 Damage: 160% Casts to Level up: 5855 Target 6 sqm - Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill.
Level 12: Mana Cost: 48 Damage: 170% Casts to Level up: 8477 Target 7 sqm - Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill.
Level 13: Mana Cost: 51 Damage: 180% Casts to Level up: 12273 Target 7 sqm. Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill. Additionally, causes damage over time, dealing 5% of the spell's damage every 1 second for 2-3 rounds.
Level 14: Mana Cost: 54 Damage: 190% Casts to Level up: 17768 Target 7 sqm. Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill. Additionally, causes damage over time, dealing 10% of the spell's damage every 1 second for 2-3 rounds.
Level 15: Mana Cost: 57 Damage: 200% Target 7 sqm. Throws a magical spear at the chosen target, delivering physical damage according to the distance fighting skill. Additionally, causes damage over time, dealing 15% of the spell's damage every 1 second for 2-3 rounds. This is the maximum level.
Spells for Magic Level 10
exevo mas con - Arrow Rain
Level 0: Mana Cost: 30 Damage: 50% Casts to Level up: 100 1 sqm square area - Calls down a rain of arrows to penetrate the area around the caster.
Level 1: Mana Cost: 45 Damage: 60% Casts to Level up: 128 1 sqm Diamond shaped area - Calls down a rain of arrows to penetrate the area around the caster.
Level 2: Mana Cost: 60 Damage: 70% Casts to Level up: 164 2 sqm Diamond shaped area - Calls down a rain of arrows to penetrate the area around the caster.
Level 3: Mana Cost: 85 Damage: 80% Casts to Level up: 211 2 sqm Diamond shaped area - Calls down a rain of arrows to penetrate the area around the caster.
Level 4: Mana Cost: 100 Damage: 90% Casts to Level up: 271 2 sqm Diamond shaped area - Calls down a rain of arrows to penetrate the area around the caster.
Level 5: Mana Cost: 115 Damage: 100% Casts to Level up: 349 2 sqm Diamond shaped area - Calls down a rain of arrows to penetrate the area around the caster.
Level 6: Mana Cost: 130 Damage: 110% Casts to Level up: 448 2 sqm Diamond shaped area - Calls down a rain of arrows to penetrate the area around the caster.
Level 7: Mana Cost: 145 Damage: 120% Casts to Level up: 575 2 sqm Diamond shaped area - Calls down a rain of arrows to penetrate the area around the caster.
Level 8: Mana Cost: 160 Damage: 130% Casts to Level up: 738 3 sqm Circle shaped area - Calls down a rain of arrows to penetrate the area around the caster.
Level 9: Mana Cost: 175 Damage: 140% Casts to Level up: 948 3 sqm Circle shaped area - Calls down a rain of arrows to penetrate the area around the caster.
Level 10: Mana Cost: 190 Damage: 150% Casts to Level up: 1218 3 sqm Circle shaped area - Calls down a rain of arrows to penetrate the area around the caster.
Level 11: Mana Cost: 205 Damage: 160% Casts to Level up: 1564 3 sqm Circle shaped area - Calls down a rain of arrows to penetrate the area around the caster.
Level 12: Mana Cost: 220 Damage: 170% Casts to Level up: 2008 3 sqm Circle shaped area - Calls down a rain of arrows to penetrate the area around the caster.
Level 13: Mana Cost: 235 Damage: 180% Casts to Level up: 2579 3 sqm Circle shaped area - Calls down a rain of arrows to penetrate the area around the caster. Additionally, causes damage over time, dealing 5% of the spell's damage every 1 second for 2-3 rounds.
Level 14: Mana Cost: 250 Damage: 190% Casts to Level up: 3311 3 sqm Circle shaped area - Calls down a rain of arrows to penetrate the area around the caster. Additionally, causes damage over time, dealing 10% of the spell's damage every 1 second for 2-3 rounds.
Level 15: Mana Cost: 265 Damage: 200% 3 sqm Circle shaped area - Calls down a rain of arrows to penetrate the area around the caster. Additionally, causes damage over time, dealing 15% of the spell's damage every 1 second for 2-3 rounds. Maximum Level.
Not Applicable (N/A)
Spells for Magic Level 1
adori - Light Magic Missile Rune Mana cost: 40 Conjures Light Magic Missile Rune with 5 charges.
Spells for Magic Level 2
exevo con hur - Conjure Superior Arrow
Level 0: Mana cost: 25 Casts to Level up: 100 Conjures 25 simple arrows. Unlocks ability to conjure 25 simple arrows using "exevo con debilis" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Arrow level.
Level 1: Mana cost: 40 Casts to Level up: 271 Conjures 25 arrows. Unlocks ability to conjure 25 arrows using "exevo con" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Arrow level.
Level 2: Mana cost: 50 Casts to Level up: 738 Conjures 10 sniper arrows. Unlocks ability to conjure 10 sniper arrows using "exevo con gallis" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Arrow level.
Level 3: Mana cost: 80 Casts to Level up: 2008 Conjures 10 tarsal arrows. Unlocks ability to conjure 10 tarsal arrows using "exevo con tarsi" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Arrow level.
Level 4: Mana cost: 140 Casts to Level up: 5459 Conjures 10 onyx arrows. Unlocks ability to conjure 10 onyx arrows using "exevo con onix" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Arrow level.
Level 5: Mana cost: 230 Conjures 10 crystalline arrows. Maximum level. Unlocks ability to conjure 10 crystalline arrows using "exevo con crystallis" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Arrow level.
exevo con - Conjure Arrow Mana cost: 40 Conjures 25 arrows.
Spells for Magic Level 3
adori gran - Light Magic Missile Rune Mana cost: 70 Conjures Light Magic Missile Rune with 5 charges.
Spells for Magic Level 5
exevo con pox - Conjure Poisoned Arrow Mana cost: 70 Conjures 10 poison arrows.
adori flam - Fireball Rune Mana cost: 60 Conjures Fireball Rune with 3 charges.
exevo con mort hur - Conjure Superior Bolt
Level 0: Mana cost: 50 Casts to Level up: 100 Conjures 25 weak bolts. Unlocks ability to conjure 25 weak bolts using "exevo con mort debilis" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Bolt level.
Level 1: Mana cost: 70 Casts to Level up: 185 Conjures 25 bolts. Unlocks ability to conjure 25 bolts using "exevo con mort" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Bolt level.
Level 2: Mana cost: 80 Casts to Level up: 345 Conjures 10 piercing bolts. Unlocks ability to conjure 10 piercing bolts using "exevo con grav" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Bolt level.
Level 3: Mana cost: 90 Casts to Level up: 642 Conjures 10 vortex bolts. Unlocks ability to conjure 10 vortex bolts using "exevo con vortis" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Bolt level.
Level 4: Mana cost: 150 Casts to Level up: 1194 Conjures 10 power bolts. Unlocks ability to conjure 10 power bolts using "exevo con vis" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Bolt level.
Level 5: Mana cost: 190 Casts to Level up: 2219 Conjures 10 drill bolts. Unlocks ability to conjure 10 drill bolts using "exevo con terebro" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Bolt level.
Level 6: Mana cost: 270 Casts to Level up: 4126 Conjures 10 prismatic bolts. Unlocks ability to conjure 10 prismatic bolts using "exevo con prismatis" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Bolt level.
Level 7: Mana cost: 315 Casts to Level up: 7670 Conjures 10 infernal bolts. Unlocks ability to conjure 10 infernal bolts using "exevo con infernus" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Bolt level.
Level 8: Mana cost: 360 Conjures 10 spectral bolts. Maximum Level. Unlocks ability to conjure 10 spectral bolts using "exevo con spectris" spell for the future that will have the same requirements. Note that extra spell won't progress Conjure Superior Bolt level.
Spells for Magic Level 6
exevo con mort - Conjure Bolt Mana cost: 70 Conjures 10 Bolts.
adito grav - Destroy Field Rune Mana cost: 60 Conjures Heavy Magic Missile Rune with 3 charges.
Spells for Magic Level 8
adito tera - Desintegrate Rune Mana cost: 100 Conjures Heavy Magic Missile Rune with 3 charges.
Spells for Magic Level 10
exevo con flam - Conjure Explosive Arrow Mana cost: 120 Conjures 10 burst arrows.
House spells:
alana sio "playerName" - House Kick This will force a player to leave your home through the front door. Everyone can cast this spell on themselves, but sub-owners and owners may also cast it on other players in their house. This spell has an infinite range and may be thrown from outside the home; if the character is in a house to which you have access, you can cast it from the opposite side of the game world.
aleta sio - House Guest List Edit the list of characters that are invited to the residence.
aleta som - House Subowner List Edit the list of the house's sub-owners. This spell can only be cast by the primary owner.
aleta grav - House Door List Cast this spell when standing in a doorway or facing a door on each side of one. Edit the list of characters who can open and close the target door. While the home is open, any character on the invite list may enter, even if they do not have access to the entrance.
Spells for Magic Level 0
utevo mas lux - Superior Light
Level 0: Mana Cost: 10 Casts to Level up: 100. Provides a 5 sqm Light Area around the caster that lasts for 3:00 minutes.
Level 1: Mana Cost: 12 Casts to Level up: 129 Provides a 5 sqm Light Area around the caster that lasts for 3:36 minutes.
Level 2: Mana Cost: 12 Casts to Level up: 168 Provides a 5 sqm Light Area around the caster that lasts for 4:12 minutes.
Level 3: Mana Cost: 16 Casts to Level up: 218 Provides a 5 sqm Light Area around the caster that lasts for 4:48 minutes.
Level 4: Mana Cost: 18 Casts to Level up: 282 Provides a 6 sqm Light Area around the caster that lasts for 5:24 minutes.
Level 5: Mana Cost: 20 Casts to Level up: 366 Provides a 6 sqm Light Area around the caster that lasts for 6:00 minutes.
Level 6: Mana Cost: 22 Casts to Level up: 475 Provides a 6 sqm Light Area around the caster that lasts for 6:36 minutes.
Level 7: Mana Cost: 24 Casts to Level up: 617 Provides a 6 sqm Light Area around the caster that lasts for 7:12 minutes.
Level 8: Mana Cost: 26 Casts to Level up: 800 Provides a 7 sqm Light Area around the caster that lasts for 7:48 minutes.
Level 9: Mana Cost: 28 Casts to Level up: 1038 Provides a 7 sqm Light Area around the caster that lasts for 8:24 minutes.
Level 10: Mana Cost: 30 Casts to Level up: 1346 Provides a 7 sqm Light Area around the caster that lasts for 9:00 minutes.
Level 11: Mana Cost: 32 Casts to Level up: 1746 Provides a 7 sqm Light Area around the caster that lasts for 9:36 minutes.
Level 12: Mana Cost: 34 Casts to Level up: 2264 Provides a 8 sqm Light Area around the caster that lasts for 10:12 minutes.
Level 13: Mana Cost: 36 Casts to Level up: 2937 Provides a 8 sqm Light Area around the caster that lasts for 10:48 minutes.
Level 14: Mana Cost: 38 Casts to Level up: 3809 Provides a 8 sqm Light Area around the caster that lasts for 11:24 minutes.
Level 15: Mana Cost: 40 Provides a 8 sqm Light Area around the caster that lasts for 12:00 minutes. This is the maximum level.
utevo lux - Light Mana Cost: 20 Provides a 3 sqm Light Area around the caster that lasts for 6:10 minutes.
exiva - Find Person Mana Cost: 20 Tells you other player direction relatively to your position.
exani tera - Magic Rope Mana Cost: 20 Works like rope while standing in a Rope Spot.
exana pox - Cure Poison Mana Cost: 30 Cures the status of being poisoned.
exevo pan - Food Mana Cost: 30 Creates many kinds of food.
Spells for Magic Level 3
exani hur - Levitate Mana Cost: 50 Levitation enables vertical movement up or down one level.
utamo vita - Magic Shield Mana cost: 50 Damage taken reduces Mana instead of Hit Points. Duration is 180 seconds.
utevo gran lux - Great Light Mana Cost: 60 Provides a 4 sqm Light Area around the caster that lasts for 11:35 minutes.
Spells for Magic Level 4
utani hur - Haste Mana Cost: 60 Increases base Speed by 30% for 30 seconds. Cures paralysis.
Spells for Magic Level 15
utana vid - Invisibility Mana cost: 210 Makes the caster invisible to some creatures. Duration is 3 minutes, 20 seconds.
Last updated