πŸ—ΊοΈRoadmap

Legend Color Codes:

  • [WiP]: Work In Progress

  • [Not Started]

  • [Completed]: Finished Work

Short-Term Goals (1-2 Weeks)

[WiP] Stash System

The much-awaited Stash feature will become fully functional, enabling players to manage their items more efficiently. ETA: 1-2 weeks.

[Completed] Tomes of Knowledge Revamp

This is a top priority! The functionality and utility of Tomes of Knowledge will be enhanced to provide greater strategic value. ETA: 3 days to 1 week.

[WiP] Making Fields Useful Again

Fields (fire/poison/energy wall/bomb) will regain their strategic importance:

  • Monsters (with few exceptions) will avoid walking on fields unless affected by their respective damage-over-time effects.

  • Monsters won’t be blockable with fire bombs but will avoid walking over fields otherwise.

  • A significant boost for ranged vocations, especially in Dungeon Boss fights. ETA: 1-2 weeks.


Mid-Term Goals (2 Weeks - 3 Months)

[WiP] New Custom Map: Heaven

Explore a celestial realm populated by both good and bad angels. This map will bring unique challenges and lore to the game. ETA: 2-3 weeks.

[Not Started] Introducing New Areas and Spawns

Expanding the world with new areas and challenging spawns, including:

  • Farmine

  • Vengoth

  • Warzones

  • Guzzlemaws

  • Rathleton

  • And more! ETA: Ongoing over days, weeks, and months.

[WiP] Gathering Feedback

Player feedback is key to Eternal Odyssey’s growth:

  • Conduct player polls to gather opinions on critical features.

  • Analyze suggestions and implement adjustments where necessary. ETA: Ongoing over weeks to months.

[Not Started] New Continent Expansion

Prepare for the release of a massive new continent with:

  • Powerful foes.

  • Tier 5 items and crafting products. ETA: 4-6+ months.


Feature-Specific Goals

[Not Started] Paladin Ammunition Rework

  • New Bolts: Introduced after Infernal bolts to provide enhanced options for endgame combat.

  • Elemental Arrows: Reworked to make them more attractive and viable across different combat scenarios. ETA: 3 weeks to 2 months.

[Not Started] Crafting System Revamp

  • Manual Review of Crafting Items: All crafting items and required materials will be reviewed and adjusted for balance and usability.

  • Community Collaboration: Players are invited to provide feedback and suggestions. The current crafting table will be shared for collaborative improvements.

  • New Items: Introducing new crafted items based on community ideas and feedback. ETA: Ongoing with community input.

[Not Started] Gathering System Revamp

  • Enhanced Rewards: Upgraded pickaxes and higher gathering skill levels will provide better rewards.

  • Player Feedback Integration: Actively gather and act on player feedback to improve the system. ETA: Ongoing with regular adjustments based on community input.

[Not Started] New Market System Tweaks

The market system will be fine tuned to replace Odyssey Coins with Points, simplifying transactions and enhancing usability. ETA: 2 weeks.

Last updated