Sorcerer Passives
Sorcerers are masters of destructive, offensive and aggressive magic. They have access to a vast array of combat spells which they can use to deal impressive damage to multiple enemies at once.
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Sorcerers are masters of destructive, offensive and aggressive magic. They have access to a vast array of combat spells which they can use to deal impressive damage to multiple enemies at once.
Last updated
Level 1: Grants you the ability to conjure "common" runes, increasing rune power by 4% Level 2: Grants you the ability to conjure "uncommon" runes, increasing rune power by 8% Level 3: Grants you the ability to conjure "rare" runes, increasing rune power by 12% Level 4: Grants you the ability to conjure "epic" runes, increasing rune power by 16% Level 5: Grants you the ability to conjure "legendary" runes, increasing rune power by 20%
Level 1: Increases dodge chance by 1% Level 2: Increases dodge chance by 2% Level 3: Increases dodge chance by 3% Level 4: Increases dodge chance by 4% Level 5: Increases dodge chance by 5%
Level 1: 6% change to reflect 3% of damage received. Level 2: 12% change to reflect 6% of damage received. Level 3: 18% change to reflect 9% of damage received. Level 4: 24% change to reflect 12% of damage received. Level 5: 30% change to reflect 15% of damage received.
Level 1: 3% increased mana recovery from flasks Level 2: 6% increased mana recovery from flasks Level 3: 9% increased mana recovery from flasks Level 4: 12% increased mana recovery from flasks Level 5: 15% increased mana recovery from flasks
Level 1: 5% chance to apply damage over time dealing 5% to 15% of the spell damage every 1 second for 2-3 rounds. Level 2: 10% chance to apply damage over time dealing 5% to 15% of the spell damage every 1 second for 2-3 rounds. Level 3: 15% chance to apply damage over time dealing 5% to 15% of the spell damage every 1 second for 2-3 rounds. Level 4: 20% chance to apply damage over time dealing 5% to 15% of the spell damage every 1 second for 2-3 rounds. Level 5: 25% chance to apply damage over time dealing 5% to 15% of the spell damage every 1 second for 2-3 rounds.
Level 1: 5% chance for +5% Magic Level for 3 seconds. It can be triggered by spells and runes. Level 2: 7% chance for +10% Magic Level for 4 seconds. It can be triggered by spells and runes. Level 3: 9% chance for +15% Magic Level for 5 seconds. It can be triggered by spells and runes. Level 4: 11% chance for +20% Magic Level for 6 seconds. It can be triggered by spells and runes. Level 5: 13% chance for +25% Magic Level for 7 seconds. It can be triggered by spells and runes.
Level 1: Increases haste effectiveness of spells by 3%. Level 2: Increases haste effectiveness of spells by 6%. Level 3: Increases haste effectiveness of spells by 9%. Level 4: Increases haste effectiveness of spells by 12%. Level 5: Increases haste effectiveness of spells by 15%.
Level 1: Increases damage from spells by 3% Level 2: Increases damage from spells by 6% Level 3: Increases damage from spells by 9% Level 4: Increases damage from spells by 12% Level 5: Increases damage from spells by 15%